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<blockquote data-quote="Remathilis" data-source="post: 9010053" data-attributes="member: 7635"><p>Mystic Arcanum doesn't quite equal a high-level caster. They get one choice per spell level, cannot upcast with it, and can only cast it once per day. Yes, they get a 6th level spell slot at the same time a wizard does, but the wizard gets to choose what spell they will cast with it out of their spells known, including upcasting a 5th or lower spell. The warlock gets their one 6th level spell choice they made and that's it (barring retaining in leveling up).</p><p></p><p>I always found MA a kludge, it was obvious that pact magic breaks down once you get past 5th level spells, so they basically abandon it and opt for a new magic system at higher level to prevent warlocks from casting multiple 6th, 7th, and higher level spells per rest. The whole system basically fails once you get to high level, which is why it switches from raising max spell level to adding more slots post 10th level. </p><p></p><p>I think the fact that pact magic itself can only do about as good as a half-caster and the fact they needed to build a separate spell system for high level spells shows how limited that mechanic actually is. It's another strike against it in my book.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9010053, member: 7635"] Mystic Arcanum doesn't quite equal a high-level caster. They get one choice per spell level, cannot upcast with it, and can only cast it once per day. Yes, they get a 6th level spell slot at the same time a wizard does, but the wizard gets to choose what spell they will cast with it out of their spells known, including upcasting a 5th or lower spell. The warlock gets their one 6th level spell choice they made and that's it (barring retaining in leveling up). I always found MA a kludge, it was obvious that pact magic breaks down once you get past 5th level spells, so they basically abandon it and opt for a new magic system at higher level to prevent warlocks from casting multiple 6th, 7th, and higher level spells per rest. The whole system basically fails once you get to high level, which is why it switches from raising max spell level to adding more slots post 10th level. I think the fact that pact magic itself can only do about as good as a half-caster and the fact they needed to build a separate spell system for high level spells shows how limited that mechanic actually is. It's another strike against it in my book. [/QUOTE]
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