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<blockquote data-quote="Gadget" data-source="post: 9013906" data-attributes="member: 23716"><p>I can see all three variations working, given the right design. WOTC seems to be moving to more uniform, homogeneous design around common game mechanics. I worry that all arcane casters using the same spell list (with a few class specific add-ons) will start to feel a little too samey. On the other hand, that might make it a little easier to balance. </p><p></p><p>I could live with the playtest Warlock, but I think it needs a bit more adjustments. Having to spend most of your invocations just to get some high level spell options back feels like a tax, even if the pact boons granted an Invocation and a half from the get go. Also, some of the level requirements on the invocations that grant you at-will abilities are a bit much; you shouldn't have to be that high of a level to get at will jump or levitate (or Alter Self, come to think of it). If I was to keep the current design, I would alter the patron spells so that come in at full caster level progression. This will give the Warlock back some of the limited, high level spell slots back that they are missing while keeping with the subclass flavor. It would also free up some invocations.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9013906, member: 23716"] I can see all three variations working, given the right design. WOTC seems to be moving to more uniform, homogeneous design around common game mechanics. I worry that all arcane casters using the same spell list (with a few class specific add-ons) will start to feel a little too samey. On the other hand, that might make it a little easier to balance. I could live with the playtest Warlock, but I think it needs a bit more adjustments. Having to spend most of your invocations just to get some high level spell options back feels like a tax, even if the pact boons granted an Invocation and a half from the get go. Also, some of the level requirements on the invocations that grant you at-will abilities are a bit much; you shouldn't have to be that high of a level to get at will jump or levitate (or Alter Self, come to think of it). If I was to keep the current design, I would alter the patron spells so that come in at full caster level progression. This will give the Warlock back some of the limited, high level spell slots back that they are missing while keeping with the subclass flavor. It would also free up some invocations. [/QUOTE]
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