hargert said:
My question is does a direct pact and some wonky curses make the warlock feel like the Warlock of old?
If the Warlock, to you, is nothing but mechanics: No.
If the Warlock, to you, is largely about flavor: Yes, but...
The new Warlock's flavor is firmly fused with the Binder from Tome of Magic. The Infernal Warlock may track quite well with the old Warlock. Mechanically, however, he's completely different with an entirely different role and focus in mind. I think it's an improvement, actually.
Surgoshan said:
I don't think you'll have to worry about sameness. The rogue and rangers are both striker classes, right? But they play (so far as I can tell) completely differently because one is ranged and the other is supposed to move in and out of melee.
Off-topic:
I think this is a common misinterpretation of the two classes. Rogues can act at range. Sneak Attack and Deft Strike (as shown in the preview) both work with slings & crossbows. Rangers can act in melee. Biggie Smalls, from WotC_Huscarl's blog, is clearly a melee Ranger.
I think the difference between the classes is that the Rogue slips past defenses, and the Ranger relies on accuracy. The difference is subtle, but telling. Rogues get attacks that bypass armor and leave people bleeding. Rangers get attacks that trade damage for to-hit bonus and attacks that tag multiple targets.
The Rogue powers show so far show a bias towards melee, and the DDXP Ranger was set up as an archer first and foremost, but I don't think that's what really *defines* the difference between the two.