Icharbezol
Explorer
I'm having some difficulty with a player's character concept, and I thought I'd turn here for advice on the how's and whys I can make this work for them in my campaign. Any help and ideas for rationalizing this and making it work will be great, and thanks out to those willing to help me out.
The setting is Eberron 5e. I'm trying to stick with an overarching theme for the starting characters while allowing them to play what they want at the same time-Cyran survivors of the Last War. My issues with this concept that's being presented to me are that the player wants to start his character as a human vengeance paladin/undying warlock who does not follow the tenets of his warlock patron but actively fights against them.
Not quite sure how the heck I'm going to make this work, as it really doesn't make any sense to me at all. Why would this warlock be able to level up and gain new warlock powers if he does nothing but attempt to destroy his patron and all those who serve it? Any ideas?
The setting is Eberron 5e. I'm trying to stick with an overarching theme for the starting characters while allowing them to play what they want at the same time-Cyran survivors of the Last War. My issues with this concept that's being presented to me are that the player wants to start his character as a human vengeance paladin/undying warlock who does not follow the tenets of his warlock patron but actively fights against them.
Not quite sure how the heck I'm going to make this work, as it really doesn't make any sense to me at all. Why would this warlock be able to level up and gain new warlock powers if he does nothing but attempt to destroy his patron and all those who serve it? Any ideas?