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<blockquote data-quote="Jediking" data-source="post: 6839756" data-attributes="member: 6803126"><p>Sure, there's lots of fluff for Warlocks. Entering into forbidden contracts and needing to do a Dark Master's dirty work on the Material Plane. Stealing power from a Fey Deity and trying to avoid repercussions. Having a thirst for knowledge and power and willing to trade away your own soul to get it.</p><p></p><p>OR, you choose a Warlock and a Pact and you Patron never gets mentioned once in your backstory or campaign.</p><p></p><p>OR, you play as a gifted 'Eldritch Knight', but take Warlock levels instead of Fighter because it offers better mechanics for your ideal progression.</p><p></p><p>Whether it has consequences or not is always a case-by-case basis. For this thread, the DM seems to want at least an explanation of where the power came from, and the player doesn't. (that's my view, not the OP).</p><p></p><p></p><p></p><p>That's good advice, and I always try and follow it. I always find it easier to talk over a beer than a pile of dice.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6839756, member: 6803126"] Sure, there's lots of fluff for Warlocks. Entering into forbidden contracts and needing to do a Dark Master's dirty work on the Material Plane. Stealing power from a Fey Deity and trying to avoid repercussions. Having a thirst for knowledge and power and willing to trade away your own soul to get it. OR, you choose a Warlock and a Pact and you Patron never gets mentioned once in your backstory or campaign. OR, you play as a gifted 'Eldritch Knight', but take Warlock levels instead of Fighter because it offers better mechanics for your ideal progression. Whether it has consequences or not is always a case-by-case basis. For this thread, the DM seems to want at least an explanation of where the power came from, and the player doesn't. (that's my view, not the OP). That's good advice, and I always try and follow it. I always find it easier to talk over a beer than a pile of dice. [/QUOTE]
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