BryonD
Hero
Just say that three times.hong said:Nah. For most people on this here mailing list, even the ones who are complaining, it'll be "adapt to 4E now, or later!"
The magic is real. (mirrors and candle might help)
Just say that three times.hong said:Nah. For most people on this here mailing list, even the ones who are complaining, it'll be "adapt to 4E now, or later!"
grimslade said:Color me underwhelmed. (It's a lot like beige).
Nice. I hope it's true. (I mean, without PrC, how else can we create insane power-gaming combinations of character classes & races?It looks like CHarOp in 4E will go the way of the dodo, PartyOp is teh new hotness.
Mustrum_Ridcully said:
Nice. I hope it's true. (I mean, without PrC, how else can we create insane power-gaming combinations of character classes & races?
rounser said:Given that the warlord borrows from Bo9S, I don't see your point.
Flanking is just a fact of combat - if you can't guard your flank you're at a disadvantage. Again, fail to see your point.
rounser said:But a group of heroes is not a military unit! Not every party is the Black Company! Some are, but they're the exception which proves the rule.
WOTC's new class has implied that every adventuring party with a warlord in it is some kind of military outfit, because it functions like one. For this reason alone it should have been reconsidered and junked, IMO - it changes the fundamental nature of D&D's chief conceit, the band of fantasy heroes which could formerly have contained independent types, and turns them into a military squad with orders (authoritative tactical advice can't realistically be delivered swiftly any other way) and implied hierarchy. Bad, bad, bad.
rounser said:"Being independent shouldn't be encouraged by the rules". So too bad if you're roleplaying someone who isn't Captain Cooperation, it's now hardcoded into the D&D ruleset that you're playing wrong.
So much for simulating fantasy, where independent heroes are a dime a dozen.