Falling Icicle
Adventurer
Nevermind.
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Hypersmurf said:I keep seeing "The Warlord can move other characters!"
But as I read it, once the Warlord's used his Daily, every character can move other characters.
So once everyone can move other players' minis around, it's less about "The Warlord is bad!" and more about getting used to a new facet of battlemat play.
-Hyp.
Three_Haligonians said:I just assumed there would be some kind of dialogue. Like this:
Warlord Player: "What were you planning on doing this round?"
Other Player: "Was thinking of moving, then attacking that -Insert Monster- over there."
Warlord Player: "Cool, let me give you a bonus with -Insert Ability-"
Other Player: "Great, thanks.. since it will be such a great bonus to hit, maybe I'll use an encounter power instead of an at will one."
Or some such thing..
Am I wrong in thinking this is a good way to do things?
Hypersmurf said:I keep seeing "The Warlord can move other characters!"
But as I read it, once the Warlord's used his Daily, every character can move other characters.
So once everyone can move other players' minis around, it's less about "The Warlord is bad!" and more about getting used to a new facet of battlemat play.
SmCaudata said:If you don't like it as written, then house rule it.
Kobu said:That never has been and never will be a valid argument in favor of a rule.
Kobu said:No thanks. I try to keep metagaming to a minimum, and here's a class that seems to be encouraging it.
Celebrim said:However, I don't like and generally disallow this sort of out of character discussion at the table. Players can ask another player what they are going to do, but only by having thier character ask another character what they are going to do and then waiting in character for the responce. Likewise, they can signal what they want another player to do by having thier character use thier 'conversation action' to say what they want the other character to do. Extended discussions back and forth would be frowned on.