Drowned Hero said:
I just need to know the damage of the blowgun does it have any spesial ammo or do i use dart for that?
How would you handle that Tooter make his owne dart? it cost 5 sp for 1 dart and i purchaded 10 to 5gp. I have never used the craft skill before, so if theres any way Tooter could be making his own dart and poison that would be great.
Hummm....let me look and see if there are any blowgun rules already made up somewhere. As for posions, I will give you a list of what posions are available and thier prices. We can consider the price as what effort it took for Tooter to make them. I will also check on the craft rules to see what you need to do to make posions.
edit:
Ok this is what I have found.
Blowgun
Damage: 1 Crit: 20 / x2 Range Inc: 10’ Type: P Cost: 1 gp Weight: 2 lb
Fires Blowgun Needles
Blowgun, Greater
Damage: 1d3 Crit:20 / x2 Range Inc: 10’ Type: P Cost: 15 gp Weight: 2 lb
Requires two hands to fire and/or reload.
Move Action to reload.
Maximum range of 5 increments.
Shared Focus (Blowgun)
Blowgun Dart (Blowgun, Greater) Often poisoned, Cost: 1 silver, Weight: 1/20 lb
Blowgun Needle (Blowguns) Often poisoned, Cost: 1 copper, Weight: —
Posions: (Since you are using your Craft: Poison skill you can purchase these in character generation at one third the price.
Dream Lily Poison
Cost 75 gold, Injury DC 13, Unconsciousness for 1 minute/ Unconsciousness for 1d3 hours.
Small Centipede Poison
Cost: 90 gold, Injury DC 10, 1d2 Dexterity damage/ 1d2 Dexterity damage.
Bloodroot
Cost: 100 gold, Injury DC 12, 1d4 Constitution damage/ 1d3 Wisdom damage
Greenblood Oil
Cost: 100 Gold, Injury DC 13, 1 Constitution damage/ 1d2 Constitution damage.
Black Adder Venom
Cost: 120 Gold, Injury DC 12, 1d6 Constitution damage/ 1d6 Constitution damage.
Bittercap Mushroom
Cost: 120, Injury DC 14, 1 Constitution damage/ Unconsciousness for 1d3 hours.
Medium-sized Spider Venom
Cost: 150 Injury DC 12, 1d4 Strength damage/ 1d4 Strength damage.