trilobite
Explorer
I am starting a new campaign using 3.5 D&D rules in my own homebrew world of Pangea. I would like to get 4-5 players who can post from 3-5 time a week. While I am used 3.5 rules, I have come up with several house rule that fit the style of the world. Which is something like a hybrid of Conan's Hyboria, Burrough's Barsoom, and the Land that Time Forgot. It has a prehistoric Swords and Sorcery feel.
World of Pangea
The continent of Pangea stretches for three to four thousand miles from the jungle coasts of the east to the ragged coastline of the great grasslands of the west. To the north are the evergreen rain forests and highlands that lead to the great escarpment and the arctic plateau of Kish. In the center of Pangea in between the low jungle topped hills of the Keng in the east and the tall volcanic Flamebrand mountain range to the west is the great inland sea of Yu. To the south of Pangea across a thin straight of water is the mysterious sub-continent of Lamura where savage Lizardmen attack all intruders to their realm.
Three thousand years ago, the Yuan-ti ruled as the masters of Pangea. Only the great kingdoms of the Xill contested the snakemen. After centuries of warfare the Yuan-ti finally conquered the Xill and threw down their walled cities. The alien Xill adopted a nomadic lifestyle after that and wondered the great plains of the west. The Yuan-ti breed the lesser races like cattle. Humans where used a labor and as livestock for the serpent’s larders. Lizardmen where breed to be obedient warriors. Among the humans, the white skinned Oparians were raised up to be overseers of the other slave races while the snakemen lived in their great cities of stone enjoying a life of deviant hedonism. Then a natural disaster of terrible proportions struck the land in the form of great earthquakes and erupting volcanoes. The cities of the Yuan-ti crumbled and fell and the slave races rose up in revolt. They slew their old masters and burned the snakemen’s cities. It is five hundred years after the fall of the Yuan-ti Empire and the humans and other races have built up nations of their own.
Pangea is a world of savage beauty. Dinosaurs roam the land among other savage beasts. Scattered tribes trade and wage war against their neighbors. Gladiatorial combat entertains the citizens of the great city-state of Opar where a white skinned Goddess Queen rules supreme. The priests of the Empire of Teca offer the still beating hearts of a hundred willing sacrifices every year so the sun will rise again. Four armed Xill war chiefs lead their clans on far reaching raids to pillage and plunder. Thus is the land of Pangea.
Characters will start at 1st level and abilities will be generated using Nadaka's Dicebox. Roll 4d6 dropping the lowest dice six times and place as you wish. Hit points will be maximum at 1st level and rolled for normally after that though you can reroll ones. Starting money will be 50 gold pieces.
World of Pangea
The continent of Pangea stretches for three to four thousand miles from the jungle coasts of the east to the ragged coastline of the great grasslands of the west. To the north are the evergreen rain forests and highlands that lead to the great escarpment and the arctic plateau of Kish. In the center of Pangea in between the low jungle topped hills of the Keng in the east and the tall volcanic Flamebrand mountain range to the west is the great inland sea of Yu. To the south of Pangea across a thin straight of water is the mysterious sub-continent of Lamura where savage Lizardmen attack all intruders to their realm.
Three thousand years ago, the Yuan-ti ruled as the masters of Pangea. Only the great kingdoms of the Xill contested the snakemen. After centuries of warfare the Yuan-ti finally conquered the Xill and threw down their walled cities. The alien Xill adopted a nomadic lifestyle after that and wondered the great plains of the west. The Yuan-ti breed the lesser races like cattle. Humans where used a labor and as livestock for the serpent’s larders. Lizardmen where breed to be obedient warriors. Among the humans, the white skinned Oparians were raised up to be overseers of the other slave races while the snakemen lived in their great cities of stone enjoying a life of deviant hedonism. Then a natural disaster of terrible proportions struck the land in the form of great earthquakes and erupting volcanoes. The cities of the Yuan-ti crumbled and fell and the slave races rose up in revolt. They slew their old masters and burned the snakemen’s cities. It is five hundred years after the fall of the Yuan-ti Empire and the humans and other races have built up nations of their own.
Pangea is a world of savage beauty. Dinosaurs roam the land among other savage beasts. Scattered tribes trade and wage war against their neighbors. Gladiatorial combat entertains the citizens of the great city-state of Opar where a white skinned Goddess Queen rules supreme. The priests of the Empire of Teca offer the still beating hearts of a hundred willing sacrifices every year so the sun will rise again. Four armed Xill war chiefs lead their clans on far reaching raids to pillage and plunder. Thus is the land of Pangea.
Characters will start at 1st level and abilities will be generated using Nadaka's Dicebox. Roll 4d6 dropping the lowest dice six times and place as you wish. Hit points will be maximum at 1st level and rolled for normally after that though you can reroll ones. Starting money will be 50 gold pieces.
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