And what does that have to do with the price of oil in Nantucket market? The question is what will it take to make the Warlord. And the major metagame ability, as I have made clear right from the first post, is the ability to function without a spellcaster without significantly reduced efficiency.
You said: "My case is D&D does include non-magical spike healing."
So, that's not: "what will it take to make the Warlord."
It seems from your posts that you think "what will it take to make the Warlord" is non-magical spike healing as a class feature.
Which is not "the ability to function without a spellcaster without significantly reduced efficiency."
I believe there are many answers to functioning without a spellcaster without significantly reduced efficiency that don't involve non-magical spike healing as a class feature, and I also believe there are many answers to what it will take to make a warlord that are not functioning without a spellcaster without significantly reduced efficiency.
So it has not been as clear as perhaps you intend. I want to be specific and clear about your case, here. If I can't understand what you're babbling on about, I can't very well reply coherently.
So let me try to state what I perceive to be your case again: "I believe that, for me to enjoy 5e, there must be a class by which I can remove the need for a spellcaster to heal the party without significantly reduced efficiency, through including a member of this class in the party. For me to be satisfied that I can do that, such a class must include non-magical spike healing as a class feature."
Is that accurate?
We've been playing with D&D Next for more than a year now. And it's meant to be the edition to unite the editions.
A playtest isn't a preview, and uniting a broad D&D base is going to require some new innovations -- that act in and of itself is something that has never been tried before.
And I've provided a second one in the post you were replying to.
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Did you even read the post you are replying to? I provided another method by which the Warlord might work.
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Re-read the post you are replying to. I've provided a suggestion as to how you can provide the utility of spike healing to a party without providing spike healing itself.
So, your idea there is to provide an alternative to non-magical spike healing.
But let us, for the sake of argument, and because this appears to be what 5e is actually doing, instead allow for non-magical spike healing (hell, the exact mechanics of Inspiring Word) and examine the claim that such a mechanic must sit inside a unique class feature.
Does there need to be a class with a class feature by which you can forgo clerical healing without reduced efficiency via non-magical spike healing? Or can there simply be an option by which you can accomplish that?
Or is a class a requirement for you that you are unable/unwilling to question?