SPOILER WARNING: This thread has spoliers for the Shackled City Adventure Path
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Hello Everyone,
Next session my players plan to take their second stab at a green dragon dracolich. For those familiar with the Shackled City Adventure Path it is the final battle at the end of the Secrets of the Soul Pillars adventure.
The battle will take place in a spherical dungeon room about 90 feet in diameter, with a 10-foot catwalk around the widest point and a number of 10-foot wide pillars throughout the room. The opponent is a green dragon dracolich (template from Draconomicon) as well as a 14th-level wizard/loremaster.
Last session the party fought and scared of the wizard, then later fought the dracolich. The dracolich beat them pretty hard, and the party retreated. They are now planning their return, and the second battle will be different in many ways:
* The dracolich will be surprised rather than the characters, so the dracolich's usual pre-battle prep (mage armor, shield, spider climb) won't be in effect at the start of battle.
* The party plans to teleport into the room, while the first time around the dragon managed to keep them out of the room.
* The wizard will be there, too, to help the dragon out.
I think the biggest points against the dracolich are that he can't know when the party is coming (or can he?), so he can't prep as well, and the nature of the room (rather confined, for a dragon) makes the battle much harder for him than the first time around.
So, does anyone have any advice for me on how to make this a memorable and challenging battle? My biggest fears are that the battle will be a cakewalk for the party, or else I somehow make things too strong for the dracolich and end up with a TPK.
Any advice is appreciated!
Take care,
Atavar
.
.
.
.
.
Hello Everyone,
Next session my players plan to take their second stab at a green dragon dracolich. For those familiar with the Shackled City Adventure Path it is the final battle at the end of the Secrets of the Soul Pillars adventure.
The battle will take place in a spherical dungeon room about 90 feet in diameter, with a 10-foot catwalk around the widest point and a number of 10-foot wide pillars throughout the room. The opponent is a green dragon dracolich (template from Draconomicon) as well as a 14th-level wizard/loremaster.
Last session the party fought and scared of the wizard, then later fought the dracolich. The dracolich beat them pretty hard, and the party retreated. They are now planning their return, and the second battle will be different in many ways:
* The dracolich will be surprised rather than the characters, so the dracolich's usual pre-battle prep (mage armor, shield, spider climb) won't be in effect at the start of battle.
* The party plans to teleport into the room, while the first time around the dragon managed to keep them out of the room.
* The wizard will be there, too, to help the dragon out.
I think the biggest points against the dracolich are that he can't know when the party is coming (or can he?), so he can't prep as well, and the nature of the room (rather confined, for a dragon) makes the battle much harder for him than the first time around.
So, does anyone have any advice for me on how to make this a memorable and challenging battle? My biggest fears are that the battle will be a cakewalk for the party, or else I somehow make things too strong for the dracolich and end up with a TPK.
Any advice is appreciated!
Take care,
Atavar