I want to built a encounter which would be similar to Homers Land of the Lotus eaters, meaning a area that is filled with a non-obvious Poison/narcotic that will effect the players.
Making the simple "poison" as a incense is not the difficulty I have, with the simple condition of "poison". I am finding it difficult in my mind to determine when/If I have the players roll CON saves. I am of the opinion that there is no save but at the end when the party leaves the area and saves for a addictive duration.
Like the Homer story, I envision the poison to be a slow effecting, pleasant substance that the party should not notice until fully under the effect. I will be adding a addictive condition on the poison/drug to further difficulties to the party but the withdraw will be a minor condition and being 10th level the party is full of lesser restorations.
I will be filling the area with skill challenges rather than a difficult battle, maybe a few easy conflicts to have some fun.
Any ideas for the rolling of saves for mandatory drug (poison) subjection and saves?
Making the simple "poison" as a incense is not the difficulty I have, with the simple condition of "poison". I am finding it difficult in my mind to determine when/If I have the players roll CON saves. I am of the opinion that there is no save but at the end when the party leaves the area and saves for a addictive duration.
Like the Homer story, I envision the poison to be a slow effecting, pleasant substance that the party should not notice until fully under the effect. I will be adding a addictive condition on the poison/drug to further difficulties to the party but the withdraw will be a minor condition and being 10th level the party is full of lesser restorations.
I will be filling the area with skill challenges rather than a difficult battle, maybe a few easy conflicts to have some fun.
Any ideas for the rolling of saves for mandatory drug (poison) subjection and saves?