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Way of Approach for Lotus Eaters?
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<blockquote data-quote="posineg" data-source="post: 6968572" data-attributes="member: 6801668"><p>Thank you all for your replies.</p><p></p><p>I decided to not give a Con Save when in the area of the incense and subject all to the "poison" condition, no other effects. The only rolled save was when the party left the area. They were given a DC(16) save, party is level 9 so this was not overly difficult, against addiction withdrawal. If failed, the PC would have the "poison" condition for 1d4 hours as the drug cleared there system.</p><p></p><p>I know some will not agree with the party not getting a Con Save when entering the area, I felt that the smoke was something that could not be avoided and resisted. Similarly, a party that knowingly walks into a room filled with poison gas should not be able to save out of the encounter because they had no effects after the first step... why should water be the only area that the party cannot breath without making a DC?</p><p></p><p>As it turned out, the party skirted the whole condition through roleplay and only 2 PCs were suffering from withdraw for 2 hours. We will see how the party responds when they get the faint smell of the incense in the other parts of the story.</p></blockquote><p></p>
[QUOTE="posineg, post: 6968572, member: 6801668"] Thank you all for your replies. I decided to not give a Con Save when in the area of the incense and subject all to the "poison" condition, no other effects. The only rolled save was when the party left the area. They were given a DC(16) save, party is level 9 so this was not overly difficult, against addiction withdrawal. If failed, the PC would have the "poison" condition for 1d4 hours as the drug cleared there system. I know some will not agree with the party not getting a Con Save when entering the area, I felt that the smoke was something that could not be avoided and resisted. Similarly, a party that knowingly walks into a room filled with poison gas should not be able to save out of the encounter because they had no effects after the first step... why should water be the only area that the party cannot breath without making a DC? As it turned out, the party skirted the whole condition through roleplay and only 2 PCs were suffering from withdraw for 2 hours. We will see how the party responds when they get the faint smell of the incense in the other parts of the story. [/QUOTE]
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