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<blockquote data-quote="77IM" data-source="post: 7407596" data-attributes="member: 12377"><p>Capn, I get what you are saying, but I think that for many players, the game is not fun when it's dealing with horrible things that actually happen to people.</p><p></p><p>1 in 6 women in the US will be sexually assaulted at least once during her lifetime. That's 1 in 6 women you know personally; 1 in 6 that are sitting at your gaming table.</p><p></p><p>How many of your friends have been murdered, or were victims of attempted murder?* By swords and crossbows? If it's anywhere near 1 in 6, you need to move to a more peaceful place. How many have been murdered by supernatural energy drain?</p><p></p><p>And for many women, this isn't an abstract fear, either. They've had to protect themselves from creepy dudes. I can understand why they wouldn't want this topic to come up at the table, or be comfortable with the concept of a "heroic rapist." And it varies by person; I know there are many women who love the show Lost Girl, which is fairly explicit in its depiction of Bo's backstory.</p><p></p><p>I worded my version that way, in the hopes of letting each table decide whether the Draining Kiss implies sexytimes, or not. Maybe the "willing target" is under the covers with the monk... or maybe they are just standing 5 feet away, teeth gritted, willing to give up a little life energy for a pal. Maybe the "surprised target" is the victim of a nasty sexual deception under the effect of <em>charm person</em>... or maybe the monk just pops out of the shadows and hits them with the energy drain.</p><p></p><p>It's the same as with vampires. The vampire's bite can be an allegory for many things, from rape to rabies. The rules shouldn't say which. They should just say how it works, and let each table decide what it means.</p><p></p><p>Now, I might not have succeeded. Some topics are just inherently upsetting, no matter how discretely you try to portray them. But that's what I was going for.</p><p></p><p></p><p></p><p>*(These are rhetorical questions; if you actually have lost someone to murder, I'm very sorry.)</p></blockquote><p></p>
[QUOTE="77IM, post: 7407596, member: 12377"] Capn, I get what you are saying, but I think that for many players, the game is not fun when it's dealing with horrible things that actually happen to people. 1 in 6 women in the US will be sexually assaulted at least once during her lifetime. That's 1 in 6 women you know personally; 1 in 6 that are sitting at your gaming table. How many of your friends have been murdered, or were victims of attempted murder?* By swords and crossbows? If it's anywhere near 1 in 6, you need to move to a more peaceful place. How many have been murdered by supernatural energy drain? And for many women, this isn't an abstract fear, either. They've had to protect themselves from creepy dudes. I can understand why they wouldn't want this topic to come up at the table, or be comfortable with the concept of a "heroic rapist." And it varies by person; I know there are many women who love the show Lost Girl, which is fairly explicit in its depiction of Bo's backstory. I worded my version that way, in the hopes of letting each table decide whether the Draining Kiss implies sexytimes, or not. Maybe the "willing target" is under the covers with the monk... or maybe they are just standing 5 feet away, teeth gritted, willing to give up a little life energy for a pal. Maybe the "surprised target" is the victim of a nasty sexual deception under the effect of [I]charm person[/I]... or maybe the monk just pops out of the shadows and hits them with the energy drain. It's the same as with vampires. The vampire's bite can be an allegory for many things, from rape to rabies. The rules shouldn't say which. They should just say how it works, and let each table decide what it means. Now, I might not have succeeded. Some topics are just inherently upsetting, no matter how discretely you try to portray them. But that's what I was going for. *(These are rhetorical questions; if you actually have lost someone to murder, I'm very sorry.) [/QUOTE]
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