Rythannian said:
I'm looking for ways to get Evasion without being a 2nd level Rogue (or 5th level Scout.)
Shadowdancer 2.
Here's an example of a build. It's pretty ability score- and race-neutral, as in it supposes you don't have bonus feats or more than the base skill points per level.
Red are unfulfilled prerequisites, green are fulfilled ones. (Shad) are for shadowdancer requirements, (Foch) for Fochlucan Lyrist ones.
1: Bard 1
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 4/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 4/7
(Shad) Hide 4/10
(Foch) Knowledge Nature 0/7
(Shad) Move Silently 4/8
(Shad) Perform Dance 4/5
(Foch) Perform String 4/13
(Foch) Sleight of Hand 0/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
2: Druid 1
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 4/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 4/7
(Shad) Hide 4/10
(Foch) Knowledge Nature 4/7
(Shad) Move Silently 4/8
(Shad) Perform Dance 4/5
(Foch) Perform String 4/13
(Foch) Sleight of Hand 0/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
3: Bard 2
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 4/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 4/7
(Shad) Hide 6/10
(Foch) Knowledge Nature 4/7
(Shad) Move Silently 6/8
(Shad) Perform Dance 5/5
(Foch) Perform String 5/13
(Foch) Sleight of Hand 0/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
4: Bard 3
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 6/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 4/7
(Shad) Hide 7/10
(Foch) Knowledge Nature 4/7
(Shad) Move Silently 7/8
(Shad) Perform Dance 5/5
(Foch) Perform String 7/13
(Foch) Sleight of Hand 0/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
5: Bard 4
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 6/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 6/7
(Shad) Hide 8/10
(Foch) Knowledge Nature 5/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 8/13
(Foch) Sleight of Hand 0/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
6: Bard 5
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 6/7
(Foch) Diplomacy 0/7
(Foch) Gather Information 7/7
(Shad) Hide 9/10
(Foch) Knowledge Nature 7/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 9/13
(Foch) Sleight of Hand 1/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
7: Bard 6
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 7/7
(Foch) Diplomacy 3/7
(Foch) Gather Information 7/7
(Shad) Hide 10/10
(Foch) Knowledge Nature 7/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 10/13
(Foch) Sleight of Hand 1/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
8: Shadowdancer 1
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 7/7
(Foch) Diplomacy 7/7
(Foch) Gather Information 7/7
(Shad) Hide 10/10
(Foch) Knowledge Nature 7/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 11/13
(Foch) Sleight of Hand 2/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
9: Shadowdancer 2
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 7/7
(Foch) Diplomacy 7/7
(Foch) Gather Information 7/7
(Shad) Hide 10/10
(Foch) Knowledge Nature 7/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 12/13
(Foch) Sleight of Hand 7/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
10: Bard 7 or Shadowdancer 3 (same thing as far as the remaining requisite skill points are concerned)
(Shad) Combat Reflex
(Shad) Dodge
(Shad) Mobility
(Foch) Decipher Script 7/7
(Foch) Diplomacy 7/7
(Foch) Gather Information 7/7
(Shad) Hide 10/10
(Foch) Knowledge Nature 7/7
(Shad) Move Silently 8/8
(Shad) Perform Dance 5/5
(Foch) Perform String 13/13
(Foch) Sleight of Hand 7/7
(Foch) Speak Language Druidic
(Foch) 1st-level Arcane Spells
(Foch) 1st-level Divine Spells
(Foch) Bardic Knowledge
(Foch) Evasion
(Foch) NG, TN, CN, or NE alignment
(+5 non-attributed skill points you can place where you want)
11: Your first Fochlucan level! Congratulations!
Note that I've considered you had no bonus skill points. Anyway, this proved you can fulfill all the required skill allotment save the Perform String instrument one before you get to level 10, required to have 13 ranks in any skill. So if you're human, or smart, or both, you should feel free to put the extra skill points wherever you want. Furthermore, your racial bonus feat, if any, and your level 9 feats can be used for what you want.
If you have several bonus skill points, you could take less bard levels and more druidic levels. But the druid's only class skills useful for an aspiring Fochlucan are Knowledge Nature and Diplomacy. So if you want more druid levels, use none of your bard and shadowdancer skill points for these two skills. With a total +3 bonus (for an Int 16, or a human with Int 14), two druid levels are enough to put them both at 7 ranks (the second druid level must be at character level 4 or later, though).
Compared to a rogue or monk build, this will bring you several unique abilities, notably uncanny dodge, hide in plain sight and darkvision. Potentially, if so you want, shadow illusion, and summon shadow.
A rogue build would instead bring you trapfinding and sneak attack +1d6 (potentially +2d6). The rogue build could give you uncanny dodge too, but at the cost of four rogue levels instead of just two.
A monk build would bring you bonus feats (which could speed up your qualification for shadowdancer, but if you go the monk route, you won't need to become a shadowdancer anyway), the flurry of blow ability, and the improved unarmed strike with 1d6 damage. Plus a lot of exotic weapon proficiencies. Potentially, Still Mind, a +10 bonus to speed, and an unarmed damage boosted to 1d8. The big problem of the monk build is that you'll have to do your alignment shift from lawful something to neutral something. And to do it
twice if you start as a bard (who must be non-lawful).