In the game I currently run, the PC monk and wizard have started using this combo at every opportunity.
Weakening Touch, from Complete Warrior, is an alternate Stunning Fist effect that deals no damage but imposes at -6 penalty to Strength with no save.
Escalating Enfeeblement is from Complete Mage, and functions as Ray of Enfeeblement but has a greater effect (1d10+) against creatures who have suffered a penalty to strength already.
This combines to reduce powerful foes to almost no strength very quickly. It hasn't quite become broken yet, but it is getting close.
1.) Is there anything I am missing about the rules as written about this situation?
2.) Is the combination actually too powerful?
3.) Is there some way to mitigate these effects without tailoring encounters too aggressively, or completely nerfing the concept?
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gnfnrf
Weakening Touch, from Complete Warrior, is an alternate Stunning Fist effect that deals no damage but imposes at -6 penalty to Strength with no save.
Escalating Enfeeblement is from Complete Mage, and functions as Ray of Enfeeblement but has a greater effect (1d10+) against creatures who have suffered a penalty to strength already.
This combines to reduce powerful foes to almost no strength very quickly. It hasn't quite become broken yet, but it is getting close.
1.) Is there anything I am missing about the rules as written about this situation?
2.) Is the combination actually too powerful?
3.) Is there some way to mitigate these effects without tailoring encounters too aggressively, or completely nerfing the concept?
--
gnfnrf