Sidereal Knight
First Post
In the near future, I will be taking over DMing for our group. I'm planning to run Paizo's Rise of the Runelords adventure path for a party of 6 PCs (rather than the assumed 4-PC game).
I'm not worried about scaling the encounters to challenge 6 PCs. My concern is adequately rewarding the party. With 6 players rather than 4, I know that I will need to increase the treasure and plant appropriate magic items for the party.
In previous campaigns I've run, I sometimes feel like I'm either too generous or too stingey with money and magic. How closely do you stick to the "wealth by level" guidelines in the DMG? At what point is it appropriate for all of the party to have a significant magic item -- weapon, armor, etc... more significant than a potion or scroll.
Any advice or suggestions would be greatly appreciated!
I'm not worried about scaling the encounters to challenge 6 PCs. My concern is adequately rewarding the party. With 6 players rather than 4, I know that I will need to increase the treasure and plant appropriate magic items for the party.
In previous campaigns I've run, I sometimes feel like I'm either too generous or too stingey with money and magic. How closely do you stick to the "wealth by level" guidelines in the DMG? At what point is it appropriate for all of the party to have a significant magic item -- weapon, armor, etc... more significant than a potion or scroll.
Any advice or suggestions would be greatly appreciated!