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Weapon Masteries too Ubiquitous? New Fighter ability suggestion.
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<blockquote data-quote="Pauln6" data-source="post: 9061005" data-attributes="member: 6777422"><p>Cunning strikes look really fun but so versatile that it is a bit of a slap in the face for the fighter. Maybe sacrificing only 1d6 is a bit cheap. Weapon masteries are surprisingly fun but mean nothing special to the fighter if everyone else gets similar options. Getting 8 topples in a round is just advantage if your target goes down on your first hit.</p><p></p><p>Bearing in mind that any fresh abilities for fighters must not be easily poachable via multi-classing. I think options are:</p><p></p><p>Level 2</p><ul> <li data-xf-list-type="ul">Action surge at level 2, replaced by Combat Surge a bonus action attack 2/short rest. Still synergises well with some types of TWF but not as useful to many multi-class combinations.</li> <li data-xf-list-type="ul">Fighting Withdrawal - Opponents suffer disadvantage to opportunity attacks to hit you</li> </ul><p></p><p>Level 5</p><p>Combat Tactics -</p><ul> <li data-xf-list-type="ul">One ally who can see or hear you can re-roll initiative but must take the new roll.</li> <li data-xf-list-type="ul">One ally who can see or hear you can move 5 feet without provoking opportunity attacks.</li> <li data-xf-list-type="ul">The DC of your next disarm, push, overrun etc increases by 2.</li> <li data-xf-list-type="ul">Advantage on Strength or Charisma checks to intimidate an opponent who is on half hit points or fewer</li> </ul><p></p><p>Level 7</p><p>Advanced Combat Tactics</p><ul> <li data-xf-list-type="ul">Any allies who can see or hear you can re-roll initiative but must take the new roll.</li> <li data-xf-list-type="ul">One ally who can see or hear you can move half their movement speed without provoking opportunity attacks.</li> <li data-xf-list-type="ul">A number of allies equal to your proficiency bonus takes half damage from area of effect damage</li> <li data-xf-list-type="ul">Advanced Combat Surge - as per action surge.</li> </ul><p></p><p>Level 11</p><p>Supreme Combat Tactics</p><ul> <li data-xf-list-type="ul">Allies who can see or hear you gain advantage on initiative</li> <li data-xf-list-type="ul">Allies who can see or hear you can move half their movement speed without provoking opportunity attacks</li> <li data-xf-list-type="ul">Expertise on Intimidation checks</li> <li data-xf-list-type="ul">Bonus action to disarm, push, etc.</li> </ul></blockquote><p></p>
[QUOTE="Pauln6, post: 9061005, member: 6777422"] Cunning strikes look really fun but so versatile that it is a bit of a slap in the face for the fighter. Maybe sacrificing only 1d6 is a bit cheap. Weapon masteries are surprisingly fun but mean nothing special to the fighter if everyone else gets similar options. Getting 8 topples in a round is just advantage if your target goes down on your first hit. Bearing in mind that any fresh abilities for fighters must not be easily poachable via multi-classing. I think options are: Level 2 [LIST] [*]Action surge at level 2, replaced by Combat Surge a bonus action attack 2/short rest. Still synergises well with some types of TWF but not as useful to many multi-class combinations. [*]Fighting Withdrawal - Opponents suffer disadvantage to opportunity attacks to hit you [/LIST] Level 5 Combat Tactics - [LIST] [*]One ally who can see or hear you can re-roll initiative but must take the new roll. [*]One ally who can see or hear you can move 5 feet without provoking opportunity attacks. [*]The DC of your next disarm, push, overrun etc increases by 2. [*]Advantage on Strength or Charisma checks to intimidate an opponent who is on half hit points or fewer [/LIST] Level 7 Advanced Combat Tactics [LIST] [*]Any allies who can see or hear you can re-roll initiative but must take the new roll. [*]One ally who can see or hear you can move half their movement speed without provoking opportunity attacks. [*]A number of allies equal to your proficiency bonus takes half damage from area of effect damage [*]Advanced Combat Surge - as per action surge. [/LIST] Level 11 Supreme Combat Tactics [LIST] [*]Allies who can see or hear you gain advantage on initiative [*]Allies who can see or hear you can move half their movement speed without provoking opportunity attacks [*]Expertise on Intimidation checks [*]Bonus action to disarm, push, etc. [/LIST] [/QUOTE]
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Weapon Masteries too Ubiquitous? New Fighter ability suggestion.
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