Hello there!
I've attempted to rebalance and reskin the weapons of 5E. The purpose of this has been partially to simplify prices, weight and damage output, as well as minimizing 'bad' choices (weapons who do the same, but where one has a better damage die than the other, for example). I also wanted to make choices of weapon more deliberate - by creating distinctions between weapon, that would make one type of weapon better for one situation, and so forth. Lastly, I've added a slight drawback, in the name of realism, to the large, two-handed weapons.
Notice that swords, axes and maces/hammers are called simply that. Each of these categories cover many types. A small sword can be a shortsword, a scimitar, etc., while a large mace/hammer could be a maul, a morningstar, war hammer or so on.
Please read and critique - it would be greatly helpful: https://drive.google.com/file/d/0B1qkkrX1x2R_SWhxamdubklhTlk/view?usp=sharing
I've attempted to rebalance and reskin the weapons of 5E. The purpose of this has been partially to simplify prices, weight and damage output, as well as minimizing 'bad' choices (weapons who do the same, but where one has a better damage die than the other, for example). I also wanted to make choices of weapon more deliberate - by creating distinctions between weapon, that would make one type of weapon better for one situation, and so forth. Lastly, I've added a slight drawback, in the name of realism, to the large, two-handed weapons.
Notice that swords, axes and maces/hammers are called simply that. Each of these categories cover many types. A small sword can be a shortsword, a scimitar, etc., while a large mace/hammer could be a maul, a morningstar, war hammer or so on.
Please read and critique - it would be greatly helpful: https://drive.google.com/file/d/0B1qkkrX1x2R_SWhxamdubklhTlk/view?usp=sharing