Deguello
First Post
I don't think it makes much sense. I can understand why the rule was created. Not all weapons should have the same damage potential. However in a game where health is broken down into something abstract like points. Damage potential is not really a applicable.
What difference to a player does it matter whether a fairy hits you with a rapier for four points or an orc hits you with a battle axe for four points. The effects are exactly the same and nothing else. It is a miniature rule put in a roleplaying game.. Smaller creatures have less damage potential but they make up for it because you can group more people around the larger base. Use it if you like, I would imagine with the direction the rules are going I would expect that rule to stay. It's not really a neccesary rule, but then again roleplayers...
Don't really need rules.. they are nice.. but not a neccessity
What difference to a player does it matter whether a fairy hits you with a rapier for four points or an orc hits you with a battle axe for four points. The effects are exactly the same and nothing else. It is a miniature rule put in a roleplaying game.. Smaller creatures have less damage potential but they make up for it because you can group more people around the larger base. Use it if you like, I would imagine with the direction the rules are going I would expect that rule to stay. It's not really a neccesary rule, but then again roleplayers...
Don't really need rules.. they are nice.. but not a neccessity