Felnar said:
Sean Reynolds has a
rant on the subject
the last two paragraphs apply specifically
I've heard this sort of argument before, and I've even read that particular rant before. What is not being taken into consideration, in those arguments and in that rant, is that melee combatants seldom remain at a respectable "dueling" distance from each other.
But, yes, a combatant with a weapon with a much greater reach – even if it's slow and heavy – should always get the first attack. But after that first attack, assuming the combatant with the short, fast weapon survives it (pressumably, by dodging), the latter combatant should be able to close-in and get 2 or 3 quick jabs with his weapon, before the former combatant is able to break away and backpeddle, and bring his long, heavy weapon to bear again.
Whatever, weapon speed should be at least
some factor in combat, and not dispensed with altogether as D&D does.
Here is what I think weapon speed should affect...
- Iterative attacks per round, when taking a full-round action to make multiple attacks.
- Attacks of Opportunity (it should be easier to react to a sudden drop of your opponent's threat with your dagger than it is, with your greataxe).
- Close combat, i.e. melee while grappling.