Here is something to ponder:
In the real world, the antiquarian categories of weapons are actually centroids of very fuzzy domains. For example, the line between "short and stout rapier" and "long and gracile sword" very often depends entirely upon who draws it. In the real world, this actually doesn't make that much difference, since it is the combination of wielder and weapon that make the difference. Somebody doesn't pull out the measuring tape and go "Oops, that's 1/2 inch too long, I can't use it, since I don't know how to use Martial Weapons".
But in a game, you have to draw some lines, somewhere. The question is where those lines ought to be drawn.
At what point do two weapons that are not greatly dissimilar become dissimilar enough to "rate" different game attributes?
In the real world, the antiquarian categories of weapons are actually centroids of very fuzzy domains. For example, the line between "short and stout rapier" and "long and gracile sword" very often depends entirely upon who draws it. In the real world, this actually doesn't make that much difference, since it is the combination of wielder and weapon that make the difference. Somebody doesn't pull out the measuring tape and go "Oops, that's 1/2 inch too long, I can't use it, since I don't know how to use Martial Weapons".
But in a game, you have to draw some lines, somewhere. The question is where those lines ought to be drawn.
At what point do two weapons that are not greatly dissimilar become dissimilar enough to "rate" different game attributes?