lyle.spade
Adventurer
I've been thinking of trying out a graduated system of damage effects, in order to inject some penalty for taking damage. I recognize how abstract HP are, but I can't help but think that some sort of penalty to rolls when you're below bloodied is appropriate.
Here's my idea: at bloodied, all skill, ability, and power rolls for a PC are -2. Upon hitting the value of that PC's healing surge, the penalty increases to -5. I picked those numbers because -2 is the standard DM's fiat penalty, and it's also expressed in some combat modifiers, like concealment. I took -5 for similar reasons -- it's a value expressed by other modifiers, and represents a significant step up from -2.
I've never been a huge fan of "you're fine...you're fine...you're fine...you're incapacitated!" damage systems, but I don't like a lot of housekeeping, either. I thought that this would be easy system to manage, since it relies on known characteristics and is based off accepted modifier numbers.
Thoughts?
Here's my idea: at bloodied, all skill, ability, and power rolls for a PC are -2. Upon hitting the value of that PC's healing surge, the penalty increases to -5. I picked those numbers because -2 is the standard DM's fiat penalty, and it's also expressed in some combat modifiers, like concealment. I took -5 for similar reasons -- it's a value expressed by other modifiers, and represents a significant step up from -2.
I've never been a huge fan of "you're fine...you're fine...you're fine...you're incapacitated!" damage systems, but I don't like a lot of housekeeping, either. I thought that this would be easy system to manage, since it relies on known characteristics and is based off accepted modifier numbers.
Thoughts?