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weight

ScribesOfSparn

First Post
so, we typically skip weight limits (as long as its not outrageous / when there carrying large amounts of gold.)
anyone have a simplified weight tracking system to guard over encumbrance.
 

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delericho

Legend
Enjoy!

The link is to what is primarily an OD&D blog, so it will need at least some modification for 'modern' versions of the game, but the principle is sound - measure things in big units to keep the numbers small, and you get something that works well enough.

Though, truth be told, you could probably just ignore encumbrance entirely for much the same effect.
 

GMMichael

Guide of Modos
"However, what a character carries should generally be limited to the following for the purpose of adventuring: a primary weapon, a secondary weapon, a suit of armor, shield, and enough other gear to fill a large backpack. This serves two purposes: making personal gear comparable between PCs, and allowing the GM to challenge players, since he knows they can't carry a solution to everything."

Modos RPG, page 20

This is for your average person. Have good strength? Carry a little more. Have weak strength? Carry a little less. Note that the "large backpack" should, pragmatically, get dropped at the start of a fight. But OD&D is a fantasy game, right?
 

Libramarian

Adventurer
If you want to track encumbrance by coinweight I recommend using a spreadsheet. Here's mine for an AD&D game. It's got the character info on there and may be confusing, but if you look at the macros you should be able to see how it works. Red = HP, blue = magic, yellow = encumbrance. The first few lines of each inventory are for consumables (number x weight), then treasure by coin type, then misc items.
View attachment 63598
 
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