Welcome…To Jurassic Murderworld

A beginner adventure written by comics writer Jim Zub.

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It’s been about 10 months since the Marvel Multiverse Role Playing Game officially released. It seems to be doing well with a ranking on ICV2’s 10 ten sales chart and a hotly anticipated X-Men Sourcebook hitting on the heels of a revamp of the classic animated series. While Marvel Heroic Roleplaying remains my favorite comic book RPG, Marvel Multiverse aims for a broader target of D&D 5e fans and people familiar with the MCU to bring them into the hoppy. One of the big strengths of the game is the massive collection of characters in the core book. It’s very easy to ask a new player their favorite Marvel character, hand them the character sheet and start playing. The main thing missing from the core rulebook is a starting adventure. The Murderworld That Time Forgot positions itself as a beginner adventure, written by comics writer Jim Zub. Does a trip to Murderworld sound like fun? Let’s play to find out.

If there’s a Murderworld, then that probably means Arcade is the villain. For those unfamiliar with Marvel Comics, Arcade is a villain who is often hired by other villains to kidnap heroes and put them in amusement park themed deathtrap dungeons called Murderworld. His ego allows the heroes a small chance to survive, which they inevitably do so the comic can end with a few pales of the insufferable bad guy getting put in his place. The storyline follows that general arc with the heroes getting caught by Arcade and sent to a Murderworld all the way down in the Savage Land. Mostly that makes this an opportunity for the heroes to punch evil robots and dinosaurs which honestly sounds like a good way to pass a few hours. I imagine anyone playing Deadpool wondering aloud why Jeff Goldblum isn’t there to help or someone playing Miles Morales talking about how similar it is to that “really old dinosaur movie” to make veteran heroes feel ancient.

The adventure is built for Rank 1-2 original heroes but also suggests several rank 2-3 heroes to use. That the character levels aren’t tightly locked down reminds me a bit of the classic adventures for TSR Marvel Super Heroes where the adventure was written with specific heroes in mind but can be used with original heroes with a little adjusting, It’s also a clue that the designers view the rank system as guidelines for teams with mixed ranks rather than a strict code. It has the feeling of 5e Challenge Rating to me where it’s mostly just vibes to get players together and left up to GMs to make sure each character gets some spotlight time.

This is a pretty linear story though as a potential first time story for new players that’s not necessarily a bad thing. The individual scenes offer plenty of discussion on different ways to achieve goals beyond combat. Zub’s strength as a writer shines when he’s discussing how to make the villains in the story hateable. Arcade is something of a riff on the “Killer DM” archetype and GMs are encouraged to mock the heroes and offer snarky commentary on their failures. That makes this story something of a dungeon crawl even if I found each individual room to be entertaining. Who hired Arcade and why they targeted the PCs is left open with the promise of a continuing story (assuming the adventure does well), though it can easily be slotted into whatever big bad the Game Master wants to install.

The biggest hurdle to using The Murderworld That Time Forgot is that it’s only currently available on the Demiplane Marvel Nexus. Marvel decided that it’s going to be very protective of its game and not do a PDF release. I like the Nexus suite for this game as it makes looking up powers and abilities a lot easier than paging through the physical book, but I understand people who want to have a physical thing in their hands to hold when they play. I hope that, like many exclusives, it’s merely a timed one and that a good beginner’s adventure eventually makes its way out to a wider audience.

The Murderworld That Time Forgot shows off some of the strengths of Marvel Multiverse Role Playing Game written by the capable hands of someone who knows both the comics world and how to run role playing games.
 

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Rob Wieland

Rob Wieland

The core book and the Kang campaign are also available via Kindle though I can't speak to how they look in that format.

I think that we will see a shift as more players use digital tools like DDB and Nexus that phones will be part of the experience rather than distract with cat videos.
 
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Web formats like Demiplane and D&D Beyond use require you to be online to use, and if the service ever goes kaput, so does your library. But, they are considerably more convenient, incredibly searchable, can be opened in multiple browser tabs/windows, and can come with extras like compendiums and character builders. I'd much rather run a game using Demiplane than a pile of PDF documents, but do worry about the longevity of my investment.

I’ve never used a laptop / desktop at the Real Life gaming table, and can’t fathom how people (particularly GMs) do it successfully. Juggling tabs and windows and apps and charts—no matter how well hyperlinked—is just as time consuming as flipping through a rulebook marked with post-its. And computers take up even more space with their cables and such. And there’s that added general distraction factor I lamented about phones.

Even when I play remotely via Zoom or whatever, we may or may not use a web dice roller but still manage all our individual stuff with pencils and paper.

For me, tech makes everything generally worse.
 


Morrus

Well, that was fun
Staff member
I’ve never used a laptop / desktop at the Real Life gaming table, and can’t fathom how people (particularly GMs) do it successfully. Juggling tabs and windows and apps and charts—no matter how well hyperlinked—is just as time consuming as flipping through a rulebook marked with post-its.
I disagree.
And computers take up even more space with their cables and such.
They have batteries these days. ;)
 

Savage Land is an X-Men stomping ground and Marvel’s Tarzan started in mutant mag.
Well, one of them did, anyway. The original Ka-Zar started in his own Timely Comics (ie proto-Marvel) pulp magazine in 1936 and was even more of a Tarzan knockoff than Kevin Plunder thanks to actually living in Africa rather than the Savage Land. Zabu's cooler than Zar, though. :)

Is wiki lying to me or was there really an alt-universe Ka-Zar who became a Herald of Galactus? Here I thought Aunt May was an unlikely candidate. Multiversal Herald reunions must be weird.
 


Dire Bare

Legend
I’ve never used a laptop / desktop at the Real Life gaming table, and can’t fathom how people (particularly GMs) do it successfully. Juggling tabs and windows and apps and charts—no matter how well hyperlinked—is just as time consuming as flipping through a rulebook marked with post-its. And computers take up even more space with their cables and such. And there’s that added general distraction factor I lamented about phones.

Even when I play remotely via Zoom or whatever, we may or may not use a web dice roller but still manage all our individual stuff with pencils and paper.

For me, tech makes everything generally worse.
If using a laptop doesn't work for you . . . okay. Works for me! I find it far superior to a DM screen, notebooks, and piles of hardcover books.

I have a buddy that uses a laptop, a DM screen, notebooks, and piles of hardcover books all at the same time! That seems difficult to juggle for me, but it works for him.
 


I never knew Zar was a lion!🦁
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Yep. Going by the the pulp's naming conventions, Kevin Plunder really ought to go be Ka-Zabu instead. I admit it's got a certain ring to it, while also being kind of silly.

There was a PC in one of my old Villains & Vigilantes games who transformed from an unpowered human form to what was essentially Captain Marvel (the Big Red Cheese one, not one of the many others) dressed like Tarzan by shouting the magic word Ka-Zar. :)
 

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