Joe Sala said:
False. The first 25 pages are the basic introduction and character creation. There's no discussion about roleplay and storytelling.
So I'm imagining the sections on roleplaying. Is the table of contents imagining them, too? How about pages 18-24, are they imagining that they themselves are about roleplaying characters? Is the roleplaying section only fooling itself when it begins:
"The DUNGEONS & DRAGONS game is, first and foremost,
a roleplaying game, which means that it’s all
about taking on the role of a character in the game.
Some people take to this playacting naturally and
easily; others find it more of a challenge. This section
is here to help you out, whether you’re comfortable and
familiar with roleplaying or you’re new to the concept."
That tricky roleplaying section, always up to shenanigans.
False. I was not saying that the DMG only talks about combat. I was saying that specific information about non-combat encounters only has 17 pages, compared to the enormous quantity devoted to combat in the three books.
The rules are devoted to task resolution. Again, thats what you need rules for. Much of the task resolution of a D&D game involves combat. That's the game type. If you want to plan Conan as he sits in a dark room and scribes poetry by candlelight, by all means, do so. Just don't demand that the system books include rules to determine the rhyme scheme and meter.
Please read my messages more carefully. I'm saying that D&D only addresses one sub-genre of fantasy, and it should include more, specially if it's "the definitive fantasy RPG". As I said, I want to play Conan, A Game of Thrones, Viriconium, Malazan, Perdido Street Station, The Wheel of Time, The Black Company, Dragonlance, Ravenloft and even Discworld.
No. It addresses fantasy. D&D is about a certain type of fantasy and always has been. The DM has always and is still quite free to tweak these core assumptions to model some other game world. The DMG even has information on this. You can design a gameworld based on any of those worlds without the DMG needing to pat you on the head and give you permission. A core world model is provided to give novice DMs a solid start. It is not required that you use said model to play D&D. The DMG also tells you this.
The DMG would not have the space to give detailed world descriptions for every subgenre of fantasy. That's what published settings are for. At least respect the market.