Joe Sala said:
Yesterday I spent two hours with the core books at a friend's place..
Sweet! All indepth analysis of any complex system is best accomplished by skimming and making assumptions based on preconceived notions.
Joe Sala said:
The rules are completely different, but the game’s philosophy goes back to AD&D1. The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat (the famous “character roles” are exclusively defined by it). The “noncombat encounters” chapter in the DMG gets only 17 pages and includes puzzles and traps.
You must have missed all of those other sections:
Chapter 1 - How to be a DM: says nothing about combat mechanics, just defines the roles of a DM and the Players.
Chapter 2 - Running the Game: says nothing about combat mechanics, give helpful information about Planning, Pacing, and Running a game.
Only Chapters 3&4 are strictly associated with combat. That's two chapters out of 11. Chapter 11 is a sample town that provides DM's with a venue for noncombat roleplaying and how to execute the Plot Hook for adventure. The Chapter Noncombat Encounters is LONGER than the Combat Encounters Chapter. Most of the DMG is about running the game, keeping the players motivated and happy, and creating an interesting story. It's easily the best DMG ever published. You clearly don't DM so you can't see the value in a structured approach to campaign design.
Joe Sala said:
Even the artwork is different compared to 3E. Everything is grandiloquent, over-the-top. All depicted characters are fighting or with their weapons (or powers) ready. No one is smiling, relaxed.
Because of the game’s philosophy, I can’t imagine many D&D3 campaign settings being played with D&D4. Again, it’s too combat oriented. For example, it would be very difficult to play Freeport or Midnight with it.
Artwork cannot be grandiloquent unless it's literary, but then it's not lumped with art. Stop inflating your diction. Fourth edition uses very clear, plain English as is required in technical writing.
But you're wrong about no one smiling or relaxed:
DMG pg 33 Female rogue with hand crossbow
DMG pg 117 Female rogue with whimsical smile
DMG pg 119 Elf warlock performs ritual
DMG pg 123 smiling guardienne points the characters away from the temple
DMG pg 149 Characters staring in awe at the fantastic landscape
DMG pg 196-197 Characters haggling in the Bizaar
Clearly you're seeing only what you want to see. D&D is a game of adventure. This is not an adventure at disneyland. It's a dangerous place where characters need to fight and kill to get the job done. If there were no harrowing scenes then D&D would be misrepresented.