Well, I kinda need to know because the werewolfed PC is about to throw down with the werewolf cultist, and if they're just gonna be tickle-fighting it'll be kind of anticlimactic.
As others have mentioned a werewolf PC is not all about benefits...
Some things to consider for your campaign (despite what the MM says, you need to take some things into consideration)
1. Does the werewolf have full control over its transformation during Full Moon?
2. Does the armour, clothing and equipment change too?
3. Do the immunities/benefits (perception/strength..etc) only kick in during lycanthropic form?
4. Can animals identify a lycanthrope? (as in do dogs bark at him/her, cats shy away, horses refuse to be mounted by him/her)
5. Is it true immunity? whereby the weapon bounces back/cannot pierce the skin or does it heal almost immediately (like wolverine)
Therefore can he be tortured with normal weapons, can 20 hobgoblins stabbing him with normal longswords not bring him down?
And for the record I agree with @
Derren - the logic that a falling rock can hurt/kill a werewolf but a well slung pebble or normal longsword cannot is ridiculous.
If it is a "size" thing - then an Ogre/Giant with a club should do damage against a werewolf. I think the easiest and most sane thing would be to alter the immunity to regeneration against natural attacks.
As a possible alternative, I'd use the lycanthrope's constitution score as the regeneration rate perhaps.