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Werewolf: The Forsaken Interest Thread
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<blockquote data-quote="Tokiwong" data-source="post: 3118662" data-attributes="member: 961"><p>Well I want to run a Werewolf: The Forsaken game alongside my Mage game, I find those to be currently the two most interesting World of Darkness settings; with my gentle nod going to werewolf as my top favorite game. It can be creepy, violent, and mystical all at once.</p><p></p><p>Those familiar with the older game, should know that this is NOT an update of the old game. They bear a similar name, and even some similar mechanics and terms but the games are very different. Suffice to say that the new game focuses not on some great worldwide struggle against an Omni-oppressive entity, but a more focused and territory based game of maintaining the balance between the physical world and the spirit world.</p><p></p><p>Nature is not your friend, it can be, but often is not. Werewolves are born of two worlds, they can dominate both, but are often rejected from both sides. Too violent and otherworldly to exist in polite human society and hated by spirits for taking up the role as the stewards and hunters of spirits that dare to overstep.</p><p></p><p>Werewolves are hunters, they are loyal to their pack, without a pack most uratha, their term for werewolf, are lost and weak. The world is dangerous for a young pack, and even more so for a young uratha. There is no grand nation of wolves, but they do have tribes that exist in some form in every location on the globe, even those places where wolves traditionally have not roamed.</p><p></p><p>I have a few ideas for this game, actually a ton of ideas! I can run chronicles in a foreign city, werewolves in Japan would be fun… I have both Chicago and the Rockies settings as well, and both are excellent works.</p><p></p><p>Anyway I m just gushing now, hopefully someone, somewhere is interested.</p></blockquote><p></p>
[QUOTE="Tokiwong, post: 3118662, member: 961"] Well I want to run a Werewolf: The Forsaken game alongside my Mage game, I find those to be currently the two most interesting World of Darkness settings; with my gentle nod going to werewolf as my top favorite game. It can be creepy, violent, and mystical all at once. Those familiar with the older game, should know that this is NOT an update of the old game. They bear a similar name, and even some similar mechanics and terms but the games are very different. Suffice to say that the new game focuses not on some great worldwide struggle against an Omni-oppressive entity, but a more focused and territory based game of maintaining the balance between the physical world and the spirit world. Nature is not your friend, it can be, but often is not. Werewolves are born of two worlds, they can dominate both, but are often rejected from both sides. Too violent and otherworldly to exist in polite human society and hated by spirits for taking up the role as the stewards and hunters of spirits that dare to overstep. Werewolves are hunters, they are loyal to their pack, without a pack most uratha, their term for werewolf, are lost and weak. The world is dangerous for a young pack, and even more so for a young uratha. There is no grand nation of wolves, but they do have tribes that exist in some form in every location on the globe, even those places where wolves traditionally have not roamed. I have a few ideas for this game, actually a ton of ideas! I can run chronicles in a foreign city, werewolves in Japan would be fun… I have both Chicago and the Rockies settings as well, and both are excellent works. Anyway I m just gushing now, hopefully someone, somewhere is interested. [/QUOTE]
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