Jack Colby
First Post
While I'm far from a Warhammer expert, the previous editions of WFRP have seemed extremely odd to me. A good "licensed" game tries hard to emulate the source material. The characters you play in the game should be pretty similar to the characters you see in the source material. In a game where you should be playing Bright Wizards, you typically wind up playing Tavern Wenches. It just doesn't make sense to me. It's like playing a Star Wars rpg where you have to roll your class, and the chart contains "Moisture Farmer" and "Nerf Herder", but no "Bounty Hunter" or "Jedi".
Another thing that doesn't make sense to me is minis not being a big part of the game previously. That one is pretty mindboggling. Again, emulate the source material. The source material uses something that many players find to be a good roleplaying aid, and they are making good money off of it, yet you choose to avoid it in the rpg? That doesn't make any sense.
Maybe WFRP is a good game. Alot of people seem to think so. It just doesn't seem like a good Warhammer game to me. If I was designing a Warhammer rpg, I'd throw out pretty much everything from the earlier editions, and it sounds like that's what FFG is doing.
I like WFRP and think the miniatures wargame doesn't seem much like Warhammer to me. *shrug* Depends on where you're coming from. And why must "source material" be emulated? Why can't the two different games have a different focus and cater to different players?
That said, the new edition rumors sound... very strange. It seems too soon for a new edition, and the design sounds like a radical change.