Skywalker
Adventurer
My original plan was to focus on adventures and rules books. However, the three Heroic modules were very bad IMO with their pure and inflexible dungeon structure. Adventurer's Vault looks to be 200 pages of magic items and again I find that to be very dull.
On saying that, the FR setting stuff really surprised me. I wasn't really intending to get it but the Campaign Guide was nicely done with it combining with Scepter Tower to make the best and most flexible of the adventures to date. I also found the PG to be excellent and the PG/CG split to be well thought out. Together the three FR books give me more PC options, setting, more monsters and the best adventure yet.
So, my plan now is to focus on the three setting books and the odd core book like the PHB2 and Manual of the Planes. However, I will probably avoid most core books and the adventures.
On saying that, the FR setting stuff really surprised me. I wasn't really intending to get it but the Campaign Guide was nicely done with it combining with Scepter Tower to make the best and most flexible of the adventures to date. I also found the PG to be excellent and the PG/CG split to be well thought out. Together the three FR books give me more PC options, setting, more monsters and the best adventure yet.
So, my plan now is to focus on the three setting books and the odd core book like the PHB2 and Manual of the Planes. However, I will probably avoid most core books and the adventures.