Primitive Screwhead
First Post
I agree that 5e needs to steal the 'epic finishing battle' from 4e. The challenge in doing this is that 4e succeeds by giving PCs very concrete, grid based capabilities that can result in player choices that matter every round.
4e fails, as mentioned, when the encounter is not 'important' as this detailed connection to the grid and the escalating math collide. The higher level threats take longer to kill unless you use dailies. Which means at high levels any threats before the 'finishing battle' have to be either grind-fests as the PCs avoid wasting dailies or Nova and a push towards the 15 minute adventuring day.
I am running WoBS at 28th level and I am looking at converting the 16 combat encounters in the final module to three set-piece battles. I have experimented with using skill challenges, skirmish fights, and zone combat. But those are all patches on the 4e combat system and starts to look like some hack-job. My players forget the rules we are using and the Bard has difficulty translating his 'shift ally 1 square' rules into whichever variant we are using at the time.
4e fails, as mentioned, when the encounter is not 'important' as this detailed connection to the grid and the escalating math collide. The higher level threats take longer to kill unless you use dailies. Which means at high levels any threats before the 'finishing battle' have to be either grind-fests as the PCs avoid wasting dailies or Nova and a push towards the 15 minute adventuring day.
I am running WoBS at 28th level and I am looking at converting the 16 combat encounters in the final module to three set-piece battles. I have experimented with using skill challenges, skirmish fights, and zone combat. But those are all patches on the 4e combat system and starts to look like some hack-job. My players forget the rules we are using and the Bard has difficulty translating his 'shift ally 1 square' rules into whichever variant we are using at the time.