Taneel BrightBlade said:
Here he is: Asil, a seemingly emotionless killer and secretive about every thing he seem to live pourly for combat and death but on the other hand the few who know him well know that he would easily lay down his life to save his campanions if nesessary.
Honestly, I'd look at that concept and assign it to "One-note Loner Character: spoiler, boring" and ask you to make him stretch out a little. Give him something he actually gives a rat's ass about, give him some kind of goal or plan, give him opinions about what makes someone a good companion (and therefore worth laying down his life to save), give him a family, give him
something so he's not just The Punisher meets Wolverine in an alley with a trenchcoat and a katana. If you didn't seem to get my point, I might beg you to please, consider the rest of the party, and make a character who is capable of interacting with the other PCs in an interesting way, rather than one who spends most of his time trying to look brooding and secretive and mysterious.
...but I'm a deeply, deeply bitter individual who figures mocking someone is more fun than humoring them, even if it doesn't make anyone other than me happy. Which is what I've just done, in fact. See how happy I am? -->
For the serious, totally non-fun answer to your question, I'd say he's Neutral Evil, possibly Lawful Evil. If the only thing that actually seems to hold his interest is killing people, he's never going to qualify for neutral on the good/evil axis. And frankly, he's too monomaniacal to pass for chaotic.
Basically, he's lawful evil if he's organized and methodical and likes routines, and neutral evil if he's less committed to that stuff.
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all mocking aside, i do recommend fleshing this guy out a bit before you play him
ryan