As you can see you will get a lot of different answers, all good but the problem with all city setting is that you have to make them your own, it is one of the draw backs of a city based campaign, there is a good amoutn of work on the back end.
You have Sharn, that is a good start but now you have to place your players into the city and figure out how they are going to interact with everything you have found in the book. Not all that easy but as with all campaigns start small, say a ward or district and build it up, then expand outward as the players explore the city. Use rumors and the 'news papers' as a way to introduce story lines to the players. Lots of NPCs, everyday we meet people, most we never get to know, a few we think are interesting, and one or two that we say hello to when we pass them on the streets.
Have your players help you. Give them homework asking them of a description of a few locations or an NPCs and why they should be in the game.
You have Sharn, that is a good start but now you have to place your players into the city and figure out how they are going to interact with everything you have found in the book. Not all that easy but as with all campaigns start small, say a ward or district and build it up, then expand outward as the players explore the city. Use rumors and the 'news papers' as a way to introduce story lines to the players. Lots of NPCs, everyday we meet people, most we never get to know, a few we think are interesting, and one or two that we say hello to when we pass them on the streets.
Have your players help you. Give them homework asking them of a description of a few locations or an NPCs and why they should be in the game.