Laurefindel
Legend
some of the highlights I have in mind may have more to do with the decade than the game itself but...
Highlights of the game itself...
- A conscious effort of inclusion and de-racialization
- Matt Mercer and Critical Role and live-streaming in general. Not unique to 5e but popularized during the growth of 5e.
- Meeting (and clash) of generations around the same game. Again not unique to 5e but reached an unprecedented level during 5e.
Highlights of the game itself...
- Advantage/Disadvantage mechanic
- Bonus dice instead of flat numeral bonuses (in most cases)
- Subclasses and subraces (l liked subraces...)
- Limited magical items attunement and spell concentration. While I sometimes disagree as to which item should require attunement and which spell should use concentration, these concepts are good innovations.
- Concept of bonus action