Lanefan
Victoria Rules
Depends, I suppose, how long one spends on prep before dropping the puck on the campaign.I don't know about anyone else here, but my time is somewhat limited. If I take the time to come up with a series of Greek-like islands, for the Ancient Greekesque campaign my players agreed to participate in, I'm going to be extremely unhappy if the players decide to piss off to Egypt instead. We agreed to play a game set in Greece, so why would I have anything prepared for Egypt?
Later is fine. But I'm not going to be prepared for them to out-of-the-blue just declare they're headed to Egypt.
For my current one, before puck-drop I had "Greece" fairly-well detailed and mapped, a couple of neighbouring areas somewhat detailed and mapped, and a continent-sized area mapped in low detail, along with notes as to what other cultures existed where so they were available to players right form the start. I also had the world's history, pantheons, and cosmology nailed down (some of which I could port in from prior games and just file the names off); and a couple of ideas for long-term underlying plots, some of which went places and others of which never saw the light of day.
This all took about a year of on-and-off doodling, some of which was done while still winding up my previous game. In the 15 years since, I've expanded on all this significantly as the game's gone on.
To me, if the campaign is starting in faux-Greece (which is, one assumes, a Human realm) my wanting to play a Norse character would seem much less jarring than if I wanted to play a Dwarf or a Hobbit or some oddball 5e species.I typically don't like doing this. It's like having a player who agrees to play in your Vampire game coming and asking to be a Mage or a Werewolf. No. We're playing Vampire not Mage or Werewolf.