3) Assuming a want to play a Lawful Good character, or that I'm, going to agree that Lawful Good is the "right" Alignment. I play D&D to play an adventurer. That is, a social rebel who has decided to make their own way in the world outside of the society's rules and expectations, and has the power to do it. I want my character to overthrow kings, not support them. I want my character to loot gold from ancient tombs and squander it, not return it to its rightful owners. I want my character to be involved with hot elven princesses, dangerous demonesses, and lusty sorceresses, not settle down in lawful matrimony. I want my characters to wield fearsome and forbidden magic for petty and self-indulgent reasons, not decide that it's "too much power for a human to have". My character may even get around to eventually doing the right thing, but I want to be free to have him do it for the wrong reasons.