Jack Daniel
Legend
When I ref OD&D or AD&D, I don't use any kind of a general skills or non-weapon proficiencies system, and I don't use d20 roll-under ability checks either. If the rules define a specific action (like opening doors or searching for traps), I use the rule; otherwise I make a ruling and maybe call for a die-roll (% chance or x-in-6 or maybe 2d6 on the reaction table for actions with lots of possible outcomes), based on the circumstances and the character's background.
I'm pretty much fine with the chances for most actions in the rules, but I house-rule the heck out of thieves. I fold all of the thieving skills into three broad categories—Perception, Thievery, and Acrobatics—and start them off at different odds of success for different classes.
Thieves: Perception 35% (+5% per level), Thievery 50% (+5% per level), Acrobatics 85% (+1% per level)
Assassins: Perception 25% (+4% per level), Thievery 40% (+4% per level), Acrobatics 75% (+1% per level)
Bards: Perception 20% (+3% per level), Thievery 35% (+3% per level), Acrobatics 70% (+1% per level)
Monks: same as bards, except they improve their Acrobatics by +3% per level, the same as their other skills.
If I'm running an OD&D-based game set in some genre other than medieval fantasy, particularly in a more modern setting, there probably won't be a specialized thief class there in the first place, and instead I'll use a more generic "expert" class and the d6-based skill system that I wrote for Engines & Empires, back when the OSR was first taking off and becoming a thing.
I'm pretty much fine with the chances for most actions in the rules, but I house-rule the heck out of thieves. I fold all of the thieving skills into three broad categories—Perception, Thievery, and Acrobatics—and start them off at different odds of success for different classes.
Thieves: Perception 35% (+5% per level), Thievery 50% (+5% per level), Acrobatics 85% (+1% per level)
Assassins: Perception 25% (+4% per level), Thievery 40% (+4% per level), Acrobatics 75% (+1% per level)
Bards: Perception 20% (+3% per level), Thievery 35% (+3% per level), Acrobatics 70% (+1% per level)
Monks: same as bards, except they improve their Acrobatics by +3% per level, the same as their other skills.
If I'm running an OD&D-based game set in some genre other than medieval fantasy, particularly in a more modern setting, there probably won't be a specialized thief class there in the first place, and instead I'll use a more generic "expert" class and the d6-based skill system that I wrote for Engines & Empires, back when the OSR was first taking off and becoming a thing.
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