Nonlethal Force
First Post
hexgrid said:"Linear" in this case would be a reference to the structure of the adventure- it allows for only one overall sequence of events to take place.
I agree that it would be really hard to have non-linear play, railroading or not.
Okay, with this definition of linear I can at least understand what is being said. I would argue whether linear is the right word there, however. In my mind, linear is a good thing. It means the players are able to get stuff done and have a good grasp of the plot because they are moving it forward. Yet, it seems like linear here is being used to indicate a lack of choices of how to get from point A to point B.
J-Dawg said:Non-linear play is perhaps a bit of a misnomer. Non-linear adventure design is not, however.
Non-linear design is perhaps a better term here. When I DM, I usually only think forward to the final confrontation with the BBEG and his minions. I let the players have the fredom to figure our a rational means of getting to that final conflict. To me that makes the most sense. Let the PCs do the thinking and the playing. It is up to them to do what makes sense for their characters ... not the DM to pick a set of "plot points" that must be met in order to get to the final scene.
Rather than linear/non-linear, might I introduce a different set of expressions? Rather than linear, wouldn't something line mono-plot or uniplot be more descriptive? [Yes, I know these aren't words ... but in today's day and age we don't worry about that any more. If it gets the point across better than any known word, use it!] Of course, the reason I like mono-plot is because it is easier to contrast with its opposite: variable-plot. When I DM, I employ a variable plot system. The players can do whatever the heck they want to do and it is my job as the DM to legitimately referee whether their approach - while perhaps different than mine - can get them where they need to go or not.
Honestly, I think 'mono' vs. 'variable' plot design is really the terminology that should be employed. Or .. something like that.