Haffrung Helleyes
First Post
I don't think any of these are railroading.
#5 could be an example of unfun dungeon design, if it was pervasive throughout your entire campaign, but it still isn't railroading. Think about how many caves in real life have only one entrance.
Now, if the entire dungeon had powerful magic preventing scrying past room 1 or using dimension door or tunneling through the wall or such, I'd call that railroading, unless room 2 is a lich's lair, or the crypt of a dead archmage, or some such. And even then, it should theoretically be possible to supress/destroy thes magicks, by application of the proper high level spells.
#5 could be an example of unfun dungeon design, if it was pervasive throughout your entire campaign, but it still isn't railroading. Think about how many caves in real life have only one entrance.
Now, if the entire dungeon had powerful magic preventing scrying past room 1 or using dimension door or tunneling through the wall or such, I'd call that railroading, unless room 2 is a lich's lair, or the crypt of a dead archmage, or some such. And even then, it should theoretically be possible to supress/destroy thes magicks, by application of the proper high level spells.
Raven Crowking said:This thread has already served its purpose; it has demonstrated overwhelmingly that people agree with your definition. Therefore, it already has provided the result I was after -- information.
I do, however, take exception to your telling Quasqueton that he is judging your position harshly, or that I am taking "a single quote out of context from such a large discussion." You are correct, however, that anybody would be best served by reading the other thread.
However, if Quas judged you harshly, why didn't you answer his questions?
Please identify these examples as either a railroad or not a railroad:
1- Being targeted with a hold person in a combat -- the Player is unhappy because he wants to act in the battle.
2- Being confronted by normal constabulary for burning and killing through the city -- the Players are unhappy because they were having fun tossing fireballs around.
3- Telling the paladin he needs to atone for torturing and raping captives -- the Player is unhappy because he doesn't want to go on a quest for the atonement.
4- Telling the Players, “no warforged ninjas in this campaign” -- one Player is unhappy because he really wants to play a warforged ninja.
5- Room 1 in the dungeon has one door other than the entrance, which leads to room 2 -- the Players are unhappy because they want to skip the fight in room 2 and sneak into the room 3 from a back way.