It also depends on what the rest of your party looks like and how big a group you have. Do you have a large group that needs more healing? Do you have some heavy hitters in the damage department so you can focus elsewhere? What classes are they playing? That kind of stuff.
I have a clear bias towards paladins (as admitted in another thread). I like that you can go sword and board without having to worry about weapon damage all the time. Big damage comes more from smites and less from weapon choice. Devotion and Ancients both have great resistance benefits, like charms for devotion or spells for ancients. If you have access to Oath of the Crown, that one just screams tank. Save bonuses, fear immunity, and heavy armor all give you good defenses. Extra attacks and some nice utility spells round out what you can offer the party. Throw in some extra healing and the ability to cure diseases or poison and you're a handy addition to the party.
My group has a paladin, a fighter and a barbarian. From what I've seen all three can do big damage. The way it seems to shake out so far is the fighter has great control on the field, the barbarian can take the most hits with his resistances and high hp and paladin has the most utility with divine magic and healing. So whatever your group needs more of, start there and see your options.
I have a clear bias towards paladins (as admitted in another thread). I like that you can go sword and board without having to worry about weapon damage all the time. Big damage comes more from smites and less from weapon choice. Devotion and Ancients both have great resistance benefits, like charms for devotion or spells for ancients. If you have access to Oath of the Crown, that one just screams tank. Save bonuses, fear immunity, and heavy armor all give you good defenses. Extra attacks and some nice utility spells round out what you can offer the party. Throw in some extra healing and the ability to cure diseases or poison and you're a handy addition to the party.
My group has a paladin, a fighter and a barbarian. From what I've seen all three can do big damage. The way it seems to shake out so far is the fighter has great control on the field, the barbarian can take the most hits with his resistances and high hp and paladin has the most utility with divine magic and healing. So whatever your group needs more of, start there and see your options.