Jacob Lewis
Ye Olde GM
For half a second, I thought this was going to be the scenario for a Mystery Science Theater 3000 game.
I find some of the basic premises implausible. The big issue with space is radiation from cosmic rays and from the solar wind. You need 12 to 16 meters of stuff (water will do) between the inner skin of your spaceship/habitat to be safe and otherwise you time limit your exposure.In the not so distant future....
- A blanket of satellites encircles the earth with rotatable solar panels that can be used like a colossal venetian blind to shield the ground from solar radiation, with the (ostensible) purpose of mitigating global warming.
- That didn't work out quite as well as was hoped.
- Many of those who can afford to choose to live in orbit.
- On the positive side, the vast majority of the generated power goes to running server farms, in orbit, that can barely keep up with all the block chain processing that humanity requires.
- Which is a lot of processing, because countless fortunes have been made from mining asteroids. Even the miners, who agree to live on asteroids for one year (not counting transit time) earn trillions (millions in today's dollars). And nobody wants to pay taxes.
I'm imagining a kind of Shadowrun meets Paranoia meets Firefly kind of thing, if written as a collaboration between Neal Stephenson, William Gibson, and Arthur C. Clarke.
- What are the features/factions/conflicts in this world?
- What's happening on the Moon? On Mars? How about the moons of Jupiter and Saturn? (I'm betting on at least one 'estate' on Europa. Which raises the question of whether there is life there...)
- Does all the wealth mean prosperity for all? Or greater disparity than ever?
- What technologies have finally been invented/perfected/adopted? Fusion energy generation? Orbital elevators? Designer babies? Brain-Computer Interfaces? Nanotech Manufacturing?
- What impact do the environment/technology (e.g., cut-resistant textiles and the Very Bad Consequences of bullet holes in a vacuum) have on combat?
When this becomes apparent, the owners would try to fold it back up (however they opened it in the first place), or somebody would try to shoot big holes in it, or rip it up, or make it move.So deploying a solar sail at L1 looks like a good idea so how did go wrong. The sail was too big and blocked too much of the Sun
When this becomes apparent, the owners would try to fold it back up (however they opened it in the first place), or somebody would try to shoot big holes in it, or rip it up, or make it move.
One potential 'disaster' adventure: An asteroid that is supposed to arrive at L5 for mining has been diverted to pass through L1 and the solar sail / shade. The PCs could:
- go chop it into tiny little pieces (what was that Bruce Willis movie? Armageddon?)
- rendezvous and remove all foreign hardware from the thing
- divert its course again to something random (and far from any further collision)
- divert it back to original trajectory: L5
- maybe make sure it DOES hit L1 and sweep the whole malfunctioning contraption along with it: Ice Age problem solved!
- rendezvous with the asteroid and 'close escort' it - so nobody else can mess with it.
- find out who is messing with 'our' asteroid in the first place
- get into the legal arguments over how you can / can't claim an asteroid as your property, personally or as a corporation, in the first place
- get into the legal arguments over how you can / can't claim an asteroid as your property, personally or as a corporation, in the first place
This may sound crazy, but if hacking* can be turned into interesting game mechanics, so (perhaps) could lawyering.
If you could abstract away the really boring bits perhaps legal shenanigans could be a compelling sub-system, especially if it complements the other parts of the game. "See if you can keep the shipping container tied up at customs until we can get our team there."
*(Used in the popular if incorrect sense of breaking through computer security.)