Tetsubo
First Post
Fifth Element said:I think the problem is that while gelatinous cubes, beholders and owlbears are pure fantasy constructs, dinosaurs are (were) real-world animals. I can see how it can hinder someone's immersion in the game world.
But so are horses... does that hinder a players immersion? I've used dinosaurs without issue. I've even used "primitive" Dragons (Woolly Dragons even...) from a distant past era... The game just has too many freaky animals and monsters for a dinosaur to stand out in the crowd...
And I like the odd monsters, the cubes, the spheres and the strange crossbreeds. Not only are the crossbreeds historical (from human myths) but they are just darn cool.
As for firearms... in a world of flaming swords, magic wands that spew fireballs and cloaks that let you fly... these also do not "ping" my weirdness radar... make them rare, expensive and possibly unreliable and they won't have a huge impact...
The last time I had firearms in a campaign they required dragon dung as a chemical ingredient and a special crystal as a firing mechanism... Only the rich and the government had them. But they were still cool...