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<blockquote data-quote="BookBarbarian" data-source="post: 7278378" data-attributes="member: 6802553"><p>No it's definitely not a new player rolling a level 6 character from scratch. Perhaps I gave the impression that a player has to make every one of those choices every level up. That was not my intent. But the player does have to make some of these choices every time.</p><p></p><p></p><p> </p><p></p><p>I might but not always. And the players at my table definitely do not. Any one of them might consider multiclassing into Barbarian after we encounter a Barbarian tribe, and are adopted into the tribe for saving their village chief from his demonically possessed rival. Or a fighter that was planing on Battlemaster might want to go EK after encountering an order of Martial Casters.</p><p></p><p>Or more simply my Barbarian that was planning on taking PM, finds a legendary Longsword, and wanting his story to revolve around finding that artifact changes what he plans to do with his ASI.</p><p></p><p></p><p>That's one way of doing it. Sure does kill a few more trees though.</p><p></p><p>Ultimately I've found it more satisfying to have the story have effect on how my character see's himself and how he approaches the world, rather than following some kind of a grand scheme I planned out at level 1.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7278378, member: 6802553"] No it's definitely not a new player rolling a level 6 character from scratch. Perhaps I gave the impression that a player has to make every one of those choices every level up. That was not my intent. But the player does have to make some of these choices every time. I might but not always. And the players at my table definitely do not. Any one of them might consider multiclassing into Barbarian after we encounter a Barbarian tribe, and are adopted into the tribe for saving their village chief from his demonically possessed rival. Or a fighter that was planing on Battlemaster might want to go EK after encountering an order of Martial Casters. Or more simply my Barbarian that was planning on taking PM, finds a legendary Longsword, and wanting his story to revolve around finding that artifact changes what he plans to do with his ASI. That's one way of doing it. Sure does kill a few more trees though. Ultimately I've found it more satisfying to have the story have effect on how my character see's himself and how he approaches the world, rather than following some kind of a grand scheme I planned out at level 1. [/QUOTE]
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