edhel
Explorer
Here's my short wish list:
1) Conflict resolution that supports setting the stakes, and complications.
This is part DM advice and part mechanical. There should be a standard system and advice for e.g. climbing a wall and then setting the stakes so that your basic result isn't always the binary 'you did it' or 'you didn't do it, try again until you succeed'. Failure in physical activity could result in anything from spending your physical resources (hit points, surges), the guards spotting you, to breaking gear, but NOT being unable to climb the wall. The same works with social skills. More on that in the second point.
2) Rethink the role of skills and how they work to support the game and drama you want.
Does rolling d20+bonus vs DC always serve the story best, especially if it means you're overshadowed by specialists and you shouldn't really bother trying? What if knowledge skills and even social skills were a resource you spent? Having points in your skill means you know the all the basic stuff, but spending points enables you to know esoteric stuff, identify magic items, charm people with your wit, or intimidate street thugs. This kind of resource pool mechanic is really flexible since it allows dedicated pools and interesting refresh mechanics that enforce good roleplay.
Any thoughts or wishes?
1) Conflict resolution that supports setting the stakes, and complications.
This is part DM advice and part mechanical. There should be a standard system and advice for e.g. climbing a wall and then setting the stakes so that your basic result isn't always the binary 'you did it' or 'you didn't do it, try again until you succeed'. Failure in physical activity could result in anything from spending your physical resources (hit points, surges), the guards spotting you, to breaking gear, but NOT being unable to climb the wall. The same works with social skills. More on that in the second point.
2) Rethink the role of skills and how they work to support the game and drama you want.
Does rolling d20+bonus vs DC always serve the story best, especially if it means you're overshadowed by specialists and you shouldn't really bother trying? What if knowledge skills and even social skills were a resource you spent? Having points in your skill means you know the all the basic stuff, but spending points enables you to know esoteric stuff, identify magic items, charm people with your wit, or intimidate street thugs. This kind of resource pool mechanic is really flexible since it allows dedicated pools and interesting refresh mechanics that enforce good roleplay.
Any thoughts or wishes?
Last edited: