Voadam
Legend
Couple options.
Psionic handbook and sorcerers, no preparation, I believe Oriental Adventures has sorcerer like divine casters, as do many shaman and witch supplements.
wheel of time RPG has weaves that reflect that fantasy novel's magic.
I don't have the sovereign stone book but it has an alternate magic system.
elements of magic I still haven't gone through.
Everquest RPG you get mana points per level and 8 slots of spells to prepare that can be cast as many times as you have the mana to pay for the prepared spells. Has a method for quickly changing prepared spells.
Arcana Unearthed has similar but uses spell slots instead of points.
Oathbound Plains of Penance and Wrack and Ruin have prestige classes that use point systems for magic.
Mystic Warriors by MEG has an alternative point and skill system for supernatural warrior techniques that are essentially spells.
I'm not familiar with d20 Call of Cthulhu's magic but it might be different.
The superhero d20 games have a few options as well, I just got Deeds Not Words and their mystic uses points to power D&D spells.
I don't know how the hex magic of deadlands d20 works.
Probably others as well.
Psionic handbook and sorcerers, no preparation, I believe Oriental Adventures has sorcerer like divine casters, as do many shaman and witch supplements.
wheel of time RPG has weaves that reflect that fantasy novel's magic.
I don't have the sovereign stone book but it has an alternate magic system.
elements of magic I still haven't gone through.
Everquest RPG you get mana points per level and 8 slots of spells to prepare that can be cast as many times as you have the mana to pay for the prepared spells. Has a method for quickly changing prepared spells.
Arcana Unearthed has similar but uses spell slots instead of points.
Oathbound Plains of Penance and Wrack and Ruin have prestige classes that use point systems for magic.
Mystic Warriors by MEG has an alternative point and skill system for supernatural warrior techniques that are essentially spells.
I'm not familiar with d20 Call of Cthulhu's magic but it might be different.
The superhero d20 games have a few options as well, I just got Deeds Not Words and their mystic uses points to power D&D spells.
I don't know how the hex magic of deadlands d20 works.
Probably others as well.