And owlbears are I agree better in the 2e MM. There's a good reason for this. The advantages of the 4e MM are in how monsters think and organise (without hardcoding to say that goblins are tribes). The advantage of the 2e MM are in how monsters physically look and their lifecycles. Owlbears being non-sapient and not very organised get very little benefit out of the 4e format (and neither do any other non-sapient animals).
For me it's the exact opposite. Information on how intelligent humanoids fight, think and organize will vary from campaign world to the next and even in different areas of one world, but the ecology of non-intelligent monsters can be used in any campaign.
Maybe I would like to see a 2e style Monster Manual, and a more 4e style Monsters of X. (Where X is the campaign world, in my case Faerun.) But both should be fluffier overall than 3e or 4e MMs.