Hussar
Legend
Why is that player able to force his or her ideas on the group to the point that the others don't get to play what they really want to?
I'm a little confused on how you consider it selfish on the part of the DM to choose to run a game he, along with every other player except one, want to play but for some reason you don't consider it just as selfish, if not more, for a single player to eliminate a certain type of game from ever being played by the group because they don't like it. To take another example... If everyone in the group enjoys running/playing horror games but a single player doesn't like them... how is it not selfish on his/her part to basically ban horror games from ever being played vs. sitting a single run of a horror game out or finding a group that similarly has no interest in horror games? Is it a "good DM" who allows a single player's preferences to minimize the groups fun? Am I missing something here?
Here's another perspective... if I as a player am in a group and we all discuss playing a horror game and everyone is good with it except player X who states they don't like horror games and won't play them... am I a bad player for leaving said group if I find one that will run Unknown Armies, Call of Cthulhu, Chill and Vampire? Are they a bad player for putting me in the position of having to make that choice? Was the DM a bad or good DM for letting one player's preferences dictate that for the entire group?
Because, the difference is (and this should answer [MENTION=6801845]Oofta[/MENTION] as well) I'm saying that no one, player or DM, should be told that they should play something they don't like or leave the group. At no point is anyone being told to play something they don't want to play. Now, this presumes that players or DM's have broader tastes and that means that there are other options to choose from.
You want to be able to tell a DM that he or she must run a horror game for you even when they don't want to? You are a bad player. You want to be able to tell your players that you are going to run a horror game even when you know beyond a shadow of a doubt that at least one of your players hates horror? You are a bad DM. There's no difference AFAIC.
Why would you pitch ideas that you know at least someone at the table hates?
Even in the whole Backgrounding thing, it's still not forcing anyone to do anything. The exact opposite in fact. If X is backgrounded, then no one at the table has to do anything. No one is being forced into playing stuff they don't enjoy and the DM doesn't create materials and situations that he knows that the player won't enjoy.
But, I guess that's what it comes down to. I wouldn't pitch ideas to a group where I knew that one of the players would automatically hate. I value my players more than that. My players are not disposable. My play preferences don't trump my players. Just because I like pineapple on my pizza doesn't mean that I will only eat pineapple pizza and tell everyone who comes to my house that they can only eat pineapple pizza just because it's my house.
I like all sorts of pizza. If my friends don't happen to like a Hawaiian pizza, well, I value their company more so, I'll eat a different sort of pizza. Not a problem. No one is getting told, do this or out the door you go.
Obviously, others feel differently. Their players are disposable and only present so long as their preferences happen to line up with the DM's. And apparently being DM means that it's perfectly okay to force my preferences on the group. Just to roll this all the way back to the beginning of this very long thread - it's all about your ego.