In general, what do you folks prefer:
1. Collaborating with the GM before the campaign starts so that you have a clear idea of what the campaign is going to beabout and how your character fits into the campaign.
OR
2. Making characters in something of a vacuum and not really knowing what the themes are going to be.
Generally if I'm setting up a D&D campaign which is going to be all about Orcus and undead I let the players know very quickly, generally as we make charactrs. So do people prefer to be surprised by that kind of thing?
If something is going to happen to the characters early on which sets up the campaign would you rather know about it before we start. For example, if all of the characters are going to die in the first session and the first half of the campaign is going to involve fighting your way out of the underworld and then seeking out and reclaiming your soul.
It seems weird enough that I don't like surprising people with it, but do players like that kind of surprise?
1. Collaborating with the GM before the campaign starts so that you have a clear idea of what the campaign is going to beabout and how your character fits into the campaign.
OR
2. Making characters in something of a vacuum and not really knowing what the themes are going to be.
Generally if I'm setting up a D&D campaign which is going to be all about Orcus and undead I let the players know very quickly, generally as we make charactrs. So do people prefer to be surprised by that kind of thing?
If something is going to happen to the characters early on which sets up the campaign would you rather know about it before we start. For example, if all of the characters are going to die in the first session and the first half of the campaign is going to involve fighting your way out of the underworld and then seeking out and reclaiming your soul.
It seems weird enough that I don't like surprising people with it, but do players like that kind of surprise?