jeffh said:Holy crow. I had no conception it cost that kind of money. If I'd had to guess I'd damn near have shaved an entire digit off those figures.
Ayup. When I first started in this business, I was stunned at how expensive it could be. When I was fresh out of grad school, and a 24-year-old market research analyst working at a big personal-care products company, I was in charge of multi-million dollar annual market research budgets.
The cost of a big study like this is exactly why very few game companies (WotC and Games Workshop, and *maybe* White Wolf in a good year) can afford to do this kind of thing.
Now, you can do a research study for less, but there are a couple of factors in this particular study that have a serious impact on the cost:
1) They did the survey in two stages: the first, small survey that went to a really broad sample (the "screener"), then the second, larger survey that went to people who were identified in the screener as being gamers.
2) The sample size was pretty big.
3) It was probably a fairly long and complex survey, which takes more time (and thus money) to develop, write, and program, and requires a more significant incentive to the respondents.
4) There was likely a fair amount of back-end analytics done, which can be a huge cost factor. Not knowing how much of that actually got done on this project is why my back-of-the-envelope estimate is so broad.
5) They hired one of the big, full-service research companies to do this (pretty much a must-have for a project of this scale).
On the other hand, I will routinely do some kinds of research studies for $10K or so. But, those are smaller studies, done by smaller companies, with short simple questionnaires, relatively small sample sizes (200 or so), and no back-end analytics (the supplier just delivers the tabulations to me, and I do the analysis).
Last edited: